Progress made before starting the blog.
I started doing coding and Unity tutorials in January 2017, but
ended up getting bogged down and lost motivation for a while. I had
learned a lot of the basics for Unity and C#, but hadn't really started
on making a game. Around May of 2018 I decided to get a game kit to jump
start my interest/motivation. The Corgi Engine has been a great tool
for learning how to code in Unity. Highly Recommend, good stuff.
I
started by thinking up player abilities and the barriers that you would
be able to clear once you got that ability. I also took some time to
draw up the sprites and animations for the player character. By the end
of the year, most of the abilities and barriers had been completed, as
well as a game map complete with the layout of upgrades, obstacles, and
bosses. I made up a demo level to test/tune each of the abilities and
had friends play through it to see if it all worked and flowed smoothly.
Since the start of 2019, I've been
building the levels in Unity. My plan right now is to keep it at five
areas in total, making it maybe a 3-4 hour game. I've finished the first
draft of area one and area two, minus the bosses. I'm about halfway
through tiling area three as of today.
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