Progress made before starting the blog.

   I started doing coding and Unity tutorials in January 2017, but ended up getting bogged down and lost motivation for a while. I had learned a lot of the basics for Unity and C#, but hadn't really started on making a game. Around May of 2018 I decided to get a game kit to jump start my interest/motivation. The Corgi Engine has been a great tool for learning how to code in Unity. Highly Recommend, good stuff.

   I started by thinking up player abilities and the barriers that you would be able to clear once you got that ability. I also took some time to draw up the sprites and animations for the player character. By the end of the year, most of the abilities and barriers had been completed, as well as a game map complete with the layout of upgrades, obstacles, and bosses. I made up a demo level to test/tune each of the abilities and had friends play through it to see if it all worked and flowed smoothly.

   Since the start of 2019, I've been building the levels in Unity. My plan right now is to keep it at five areas in total, making it maybe a 3-4 hour game. I've finished the first draft of area one and area two, minus the bosses. I'm about halfway through tiling area three as of today.

   This game is being developed entirely in my free time, and I rarely spend more than about an hour a day on it. As such I'm not really sure how long it would take for me to finish the game. Probably a few years though, if I had to bet.

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