Area 4 skeleton
Area 4 frame made up. I pretty much make the frame out of black
tiles and test it all out. There are a few things I look for while
testing at this point. Make sure all the jumps can be made. Check for
any awkward movement through narrow corridors. See where the camera goes
in some of the bigger rooms, and ensure the player can see what I want
them to notice (ledges, visual clues.)
I'll
also load in some of the ability barriers at this point. I like to get a
good sense of where certain obstacles are going to be in a room so I
can plan what the background image should look like for that room. In
earlier areas, I waited until after some of the art was done and
re-tiling to accommodate the size and functionality of certain barriers
added some time.
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