Baddies



Area 3 enemies are mostly done. Just some tuning/balancing left to do. I mostly have them placed where I want in the level. I try to have a reasonable mix of enemies that are just bullet sponges and enemies that are puzzles that ask for a little more attention from the player to take down. On that spectrum, I tend to lean toward bullet sponges, especially since this is a metroidvania game where backtracking is encouraged. It seems like that backtracking will be more appealing if the player doesn't have to keep stopping to square dance with each enemy over and over as they try to progress.


I more prefer to build the sense of empowerment by basically giving the player more powerful bullets, that blow up the sponges much faster than the early weapons in the game.  


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