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Showing posts from July, 2019

Area 5 Frame

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Area 5 skeleton pretty much done. At least the first draft is anyway. Don’t touch the red tiles. Hot lava. This level is the inside of a volcano by the way. Pretty rough route to the surface for the player. There’s something about the last level of a game where lava just seems like it has to be there. I think the first final level I remember playing was World 8 in Mario 3. The music and the fire everywhere created about as much dread as I could handle as a kid. I’ve been thinking of trying to get a sneak preview of the final area before you are ready or powered up enough to handle it. That’s a great feature in many games. Get a look ahead at what you will eventually be having to face. Whether it’s an early run in with a big boss, or just a brief passageway through the final area, I always enjoy that sense of foreboding.  Yeah I’m gonna do it. It’ll be sweet.

Area 4 Enemies

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Made up some new bad guys for area 4. So far I've leaned on the corgi game kit for most of the AI behaviors, but for this area I've wanted to start learning how to make more complicated actions. First guy is the Enlarged Floating Brain, who will float around until it spots the player. It will them move over and fire a light ray at the player. Light damages the player, probably because it's really hot or something. Also got this phage dude, can get blown up on one hit, but if it latches onto your head, regular laser blasts won't knock it off. Kind of a way to remind the player they have alternate ways to attack enemies. Then there's RoboRobe. He phases in and out moving around to random locations and firing a homing orb at the player. All these baddies are a step up in complexity for me. They use raycasts to detect the player and then run an "attacking mode." Next step will be making certain behaviors that are triggered by specific pla